As an Associate Game Developer at Frisson Inc., I helped develop a variety of major systems for their virtual
music festival and performance platform in Unity, including: Stage building and light show tools, such as a fully dynamic grid based truss system (stage-light scaffolding) using expandable node-branch structures, complete with undo/redo, cloud save and load with azure/playfab using a string based ID system for parent/
child nodes in JSON, and moreĀ 
Created Virtual characters with complex animation handlers/finite state machines based on energy levels calculated from automated volume and BPM song detection algorithms I helped design
UI programming, Rigging, Shaders, Tweening, Graphic Design, and many other generalist contributions
Here is a short teaser for the platform with actual in game footage:
What if YOU could build and perform at YOUR OWN music festival? Sign up now to get backstage access: https://www.frisson.live/artist Or join the crowd at https://www.frisson.live
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